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 12/5/2008 10:38 AM
 

"The Faster You Move, The Slower Time Passes, The Longer You Live"
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 12/5/2008 11:16 AM
 

Ummm, is there a demo for this?  Looks like Grid on roids....rain was cool...but slamming into someone and no one goes off the track?

Do you know how many players can race on-line?


Lightweights step to the side. - Power is Nothing Without Control
New Post
 12/5/2008 11:42 AM
 

    * Racing Realism
    * Ultra realistic handling
    * Accurate physics engine
    * Speed sensation
    * Damage
    * Weather conditions
    * High precision car settings
    * Racing Immersion: Exclusive FIA Championships
    * WTCC: 2nd most important official FIA championship after F1
    * Formula 3000: the superfast car formula
    * Formula BMW: BMW's training ground for up & coming F1 drivers
    * Mini Cooper Challenge: fun and accessible
    * 13 official FIA tracks including:
    * 3 Exclusive CITY tracks: Macau, Porto, Pau
    * 2 US tracks: Laguna Seca & Road America
    * Other non official championships include R8 Audi, Radical, Koenigsegg,WTCC extreme cars
    * Widest Variety of Ultra Realistic Cars
    * 350 models out of 48 cars from 200 to over 1000 HP
    * From Mini to WTCC extreme cars
    * World Champion '05, '06, '07 Andy Priaulx 's BMW 320 Si
    * AM LM DBR9 2nd at Le Mans 2008 in GT1 category

PLUS: 12 Players Online!!!!! Demo will be up before xmas!

New Post
 12/5/2008 2:00 PM
 

Yea, I believe those videos are way old.  Found some newer trailers and the graphics are really really good, as well as the damage being properly displayed.  If  I can just get a new SIM Race game that looks halfway decent I will be happy.  I am sooo ready to race again, but am soooooo sick of Forza and the same damn tracks over and over.


"The Faster You Move, The Slower Time Passes, The Longer You Live"
New Post
 1/19/2009 9:59 AM
 

Ok guys, starting saving your moolah.  This game is supposedly coming out in the US on the 17th of Feb.  This game might actually drive me to buying a wheel!!!!

Reviews so far are looking very promising.  And best of all, this game will be very sim heavy!!  So hopefully by next month we will be running a new series  on an all new game.  I plan to host the very first series on this game, if that is good for everyone....


"The Faster You Move, The Slower Time Passes, The Longer You Live"
New Post
 1/20/2009 11:34 AM
 
 Modified By Wasted Muppet  on 1/20/2009 12:34:31 PM

I am still not sold on this game, a demo would make or break it, but maybe I will try to rent it...

48 cars, 350 models, does not sound all that great to me....


Lightweights step to the side. - Power is Nothing Without Control
New Post
 1/20/2009 12:14 PM
 

Why doesn't it sound great? It's a racing game...not a tuning-painting game like Forza.  I mean 48 cars....that's probably more than most players use in forza as it is.

12 guys online with weather??? Count me in!!!

New Post
 1/20/2009 12:25 PM
 
 Modified By Wasted Muppet  on 1/20/2009 1:27:21 PM

I just think with 48 cars, and 12 people on line, you are gonna always see the same car... I dont know, I can only assume that if these 48 cars are spread out over the 200hp to 1000hp that you will really only have a few cars to choose from.  I know Forza is lacking tracks, but imagine if you had to race against the same car/same paint all the time.

I definately think this is a must try demo (if one is made available) or a rental at first...

Unless they did not post some tracks in that list Cank put up, I am only counting 18 tracks.


Lightweights step to the side. - Power is Nothing Without Control
New Post
 1/20/2009 12:28 PM
 

Wasted Muppet wrote

I just think with 48 cars, and 12 people on line, you are gonna always see the same car... I dont know, I can only assume that if these 48 cars are spread out over the 200hp to 1000hp that you will really only have a few cars to choose from.  I know Forza is lacking tracks, but imagine if you had to race against the same car/same paint all the time.

I definately think this is a must try demo (if one is made available) or a rental at first...

Unless they did not post some tracks in that list Cank put up, I am only counting 18 tracks.

 

I think there's supposed to be a demo out soon


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New Post
 2/13/2009 9:22 AM
 

Got some actual racers giving there hands on experiences with the game.  Next Wednesday cannot get here soon enough.

Oh and BTW, the game is only $40 bucks.

http://forums.eu.atari.com/showthread.php?t=88848


"The Faster You Move, The Slower Time Passes, The Longer You Live"
New Post
 2/13/2009 9:28 AM
 

And in response to one of muppets post up above.  This game is all about racing.  It's one of those love it or leave it type games.   I race forza for the spirit of racing and the excitement I get out of some of our close league races, not for the variety of cars which both games have plenty of.  I mean think about it.  Our funnest series to date, in my mind, is the Tuneless Z Spec races.  We all had the same cars and the racing was intense, not boring at all.

12 guys online

Weather

Awesome lobby setup where you have unlimited practice mode, then into hotlap qualifying, then into a race that you can set from anywhere from 1 to 75 laps

Amazing physics

Talk about a racing series made in heaven.

Granted, it doesn't have all the bells and whistles like Forza, but this game is not trying to be a forza.   It is a pure racing game!  I for one am psyched and I really hope you guys pick it up so we can keep up the series and fun we have during the week!


"The Faster You Move, The Slower Time Passes, The Longer You Live"
New Post
 2/13/2009 9:31 AM
 

Oh, and they have also implemented a flag system - Yellow and blue flags.  You cut corners to gain an advantage and it will automatically pit you.  Also, you have options when you pit unlike Forza.

 

I think if for no other reason then to run the Tuesday night league and play forza the rest of the time, it is still way worth $40 bucks!

I am, also, starting this game on no assists.  I know Duke is getting the game, and looks like Cankre too.  Anyone else?  I wouldn't hold you breathe for a demo either.


"The Faster You Move, The Slower Time Passes, The Longer You Live"
New Post
 2/16/2009 11:19 AM
 

But while most people's curiosity about the game stretches beyond just whether it has an Aston Martin in it.

There are hardcore racers out there, who understand what camber is and can name every French Grand Prix venue ever off the top of their head, and their questions are a little more technical.

We asked readers of www.virtualr.net and the Atari Race Pro forums for their burning questions, and set about finding answers for the top 10.

1. Is fuel load adjustable?

Bizarrely this was one of the most popular questions about the game. Unfortunately fuel load is not adjustable as part of the car setup menu prior to qualification or the race. When you pit in the game there are options to repair, change fuel, change tyres or change fuel and tyres, which suggest that in longer races fuel will come into play. Tyre and brake wear is an advanced option that is turned off by default, incidentally.

2. Is it worth playing the game with the steering wheel?

Yes, though the pad works extremely well too. The default wheel setup is great, but there are a load of control options that allow you to tweak dead zones, saturation and the like. Serious racers can tune the way the wheel operates to a frightening degree. You can make the same changes to the pad too, but the default setup is smooth and perfectly useable.

3. Is terminal damage possible?

While we weren't able to ruin the car to the point where the game hauled us out of the race, it's possible to smash it up so it's almost completely undriveable, but if you do manage to limp back to the pits you can get it patched up. It's also possible to overheat the engine until it fails, but with the default setup it took us a fair few minutes wheelspinning on the grass to lunch the motor.

4. Is there an in detail replay mode?

There is the option to save a replay after every session you drive, including career mode tryouts and multiplayer races. You can then access these replays on a track by track basis in the replay theatre. The fidelity is good but not perfect, but you have the option of following any car on the track, flicking through camera angles and removing the HUD. There's no telemetry or photo mode, though.

5. Is there DLC on the way, and will it include the Nurburgring Nordschleife?

As I understand it the first DLC will arrive around a month after the game's release. At a preview event last year, Atari revealed that there are several DLC packs planned including muscle cars, the Spa Francorchamps circuit and Formula Master cars. This was six months ago, though, so these plans may change depending on how well the game sells and whether the game's development overrun has affected DLC development. As far as we understand, the Nurburgring is unlikely to make an appearance in its 14 mile configuration in this version of Race Pro, but the team recognises how keen on it people are and will no doubt be looking at including it in future Race games.

6. Do I need to unlock cars in career mode before I can use them online?

Unfortunately you will need to unlock many of the car classes before you can use them online. There is a tiered career mode and finishing contracts in cars unlocks that car for use. The good news is it's not long until you begin unlocking the GT cars, and you can perform tryouts to establish your favourite car before you go to the effort of unlocking it. Minis, WTCC, WTCC 87 and, bizarrely, a single F3000 are unlocked at the beginning. All tracks can be raced from the outset.

7. Is the AI worth racing against, and can you add it to multiplayer races?

Obviously the AI isn't as good as human players to race against, but it certainly puts up a good fight. On the Very Hard setting if you run wide they'll stick their nose in and occasionally you'll get turned around when battling hard with an AI racer. They also put moves on each other and occasionally screw it up. You can add AI to fill the empty slots in a multiplayer race and specify the difficulty.

8. Does the WTCC championship follow the two race format?

No, when playing the WTCC championship you only drive one race, but the calendar is accurate to the 2007 season that is simulated. You have the option of a qualifying session but practise sessions only occur online. There is also a maximum of 16 cars in all races. You can choose to run all races in dry or wet conditions, but strangely enough not a random selection of the two.

9. Are short track configurations in the game?

No, only the default full length circuits are available.

10. What's the structure of Xbox Live play?

Multiplayer races start with a practice session to allow players to join the room. The host chooses to advance the session to qualifying, which allows everyone to post a single qualifying lap. A single race then follows, with the grid determined by the qualifying laps. There are leaderboards for fastest lap on every circuit in every class of car and these include laps posted in 'offline' modes.


"The Faster You Move, The Slower Time Passes, The Longer You Live"
New Post
 2/16/2009 6:54 PM
 

i'll be picking it up tommorow on my lunch.

New Post
 2/17/2009 9:01 AM
 

Ted, I dont know if that is good news or bad news, lol.  I find it nearly impossible to pass you in Forza.  No telling what it will be like in RacePro.  :)
Unfortunately, I have to work out of town tomorrow night, but will be on Thursday night and all weekend!  Look forward to hooking up with you, Jon, and Duke and whoever else from the crew might pick it up.

Ted, are you going to start off with assists off?  That is what Jon and I are thinking of doing.


"The Faster You Move, The Slower Time Passes, The Longer You Live"
New Post
 2/17/2009 9:04 AM
 

I'll be sticking with ABS and Auto. So are you a no go for tonights race.

New Post
 2/17/2009 9:59 AM
 

Is it out?????

New Post
 2/17/2009 12:45 PM
 

AAAAAAAAAAAA yehhhh

New Post
 2/17/2009 3:15 PM
 

Just got back from Game Stop and it won't be in until tommorow.

New Post
 2/17/2009 3:45 PM
 

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